Master Tormenter Morghoul

Master Tormenter Morghoul Mr Stabby was a (surprising) joy to paint. A while ago I painted up Lord Assassin Morghoul and he just annoyed me (pose looked awkward, a lot of the ‘same’ armour) – but I was surprised at how simple MTM is to paint. His weapons/arms still feel a little unnatural when posed – I get what they were trying for, but (to me) it makes his arms look too long. Perhaps if the claws were angled down from the wrist, rather than straight out from it – it may look better.

I’ve played him a couple of times and he’s a really interesting caster – good beast support and can run, jump and dice himself if needs be. Fortunately, he’s also really good at getting out of the way again so you can keep him nice and hidden. As befits a ninja-assassin-torturer.

Next Up … Nihilators…

Master Tormenter Morghoul

Skorne – First Impressions

I went to my FLGS last night with the intention to take my (mostly) painted Skorne out for a stroll – and they did not disappoint!
I cannot remember the last time I enjoyed playing a game this much! (and it had nothing to do with winning either)

Let’s see what I took:
Master Tormentor Morghoul
– Bronzeback Titan
– Molik Khan
Hakaar the Destroyer
Nihilators (min)
Paingiver Beast Handlers (min)

And I played against:
High Exemplar Kreoss
– Vanquisher
– Repenter
– Revenger
Paladin of the Order of the Wall
Deliverers (max) / Temple Flameguard (max) + UA

The sheer number of things that I could do in a turn blew me away – it was overwhelming, but fun at the same time. I loved the damage output of the Bronzeback (Enrage + Abuse!) and the movement of Molik Khan (even after forgetting he had Fate Walker). The Nihilators were doubled-edged – after charging the Shield-Wall Flameguard they managed to kill 7 before turning on themselves and wiping out the unit (I forgot about tough!). Hakaar performed ok, but not outstanding, running behind the Nihilators. And Morghoul was a champ – ripping up whatever he could get his hands on and giggling as he sprinted away.

In the second match Kreoss was on full health (but without any focus) so Morghoul charged in (cutting himself for 1 FURY to get to max, but leaving himself on 4 health), ripped it up (missing a few times) to do ~10 points of damage from the 12 attacks. The Bronzeback then had to turn to face Kreoss (no Enrage), took two free strikes from the Revenger and Vanquisher (leaving him on 0 body and 0 spirit), missing with one fist, and needing 3 damage on the final tusk attack for the kill.

Woah that was tense/exciting!

I still have a long way to go – was using multiple beast handler abilities on the one beast – OOPS, forgetting tough/fate walker/riling/transfer/etc – but so far, it looks really promising.

I cannot wait to play again.

Skorne – First Impressions

Capital Carnage – Conclusion

Kommandant,

Apologies for my unsteady hand as I write this final missive from the tailgate of one of our wagons. The proud few who return to the Motherland will never forget the battles, permanently scared by the monstrous tides that sought to envelope our entrenched position. Forgiveness Kommandant, as I find my mind addled by sedatives and begin to wax lyrical like an Ordic piper.

Intelligence garnered by the Old Witch (how, I do not dare to ask) suggested that the minions of Everblight had unearthed a cache of Orgoth technologies in the Inner North. Having quickly taken the zone they had withdrawn their forces while they worked at extracting the unknown cache and assimilating it. Kommander Kratikoff believes this to be why the Skorne were also quick to establish a foothold in Tuggeranong, and the Trollbloods to have conquered Belconnen. If the Witch is to be believed, what was discovered was uniquely suited to tapping the primal nature of the world to boost the capabilities of the wielder a thousand fold – hence a lack of awareness by Cygnar, Menoth and Cryx. Fortunately, Khador intelligence surpasses that of our contemporaries and under instruction of Kommanders Kratikoff and Karchev we uprooted our wilderness camp in the Lanyon Valley and travelled en masse to thwart the forces of darkness.

As we crossed the Tuggeranong and Woden regions the lands were quiet, not a single Skorne or Legion trooper could be found. Even the winds, which until this moment had been howling and raging for some time, were still as if the world clung to a precipice and awaited a portentous event. We would soon learn why.

Arriving into the Inner North, we were immediately set upon by Lord Hexeris and Archdominar Makeda, and our forces were hard-pressed to stem the tide. Sorscha dug in, and through a series of direct strikes was able to destroy enough of the Skorne beasts to have Makeda flee the field. Similarly, Karchev’s forces slaughtered many beasts, only to be harrowed and almost defeated by a force of lowly swordsman. It was at this time, that Kommander Karchev drew upon his held anger, forcing the very earth to explode around him and fuel his engines in a battery of axe-strikes that left Lord Hexeris weaping at his feet. But, the Skorne are a canny foe and had yet more reserves than we anticipated. Makeda rallied and immediately struck out for the Orgoth cache, forcing Karchev to post a last ditch defence to halt her advance – in the end succumbing to a bombard of titan fists. But it was sufficient to deny the Archdomina enough time to challenge Everblight.

Meanwhile, the ill-informed “forces” of the Circle Orboros, having spotted our wounded troops leaving the Inner North came to the conclusion that we were a direct threat to the balance of the world and struck. Kaya, called the Moonhunter, lept from the trees to attempt to catch Sorscha unware – but with an icy resolve Kommander Sorscha dug in and defeated the misguided child.

Kommandant, I have had word that the gambit to lure Cygnar into the fight has worked. Brisbane was seen harrassing the Messiah of Everblight – losing much of his force in the attempt, but with sufficient enough of a threat to lure Thagrosh away from the Inner North as we marched. Fortunately Everblight was so incensed at the affront, that he chased Siege all the way to Gungahlin, where he was in turn set upon by the Devil of Thornwood.

As I return to the temporary fortress in Lanyon Valley, I can only hope that the forces we left behind in the Inner North are valiant enough to hold off both the Legion and the Skorne empires and secure the orgoth cache from those that would use it for our destruction. Only time will tell.

For the Motherland!
Ternion Ralic Hvrgart

Capital Carnage – Conclusion

Molik Khan

This time around, it’s Mr Silver Bullet, aka leader of the Molik Faction in Hordes … Molik Khan!

Molik Khan

For a heavy warbeast this guy was surprisingly easy to paint. Plenty of detail, but lots of big areas too. I started Molik last Monday, taking him to a painting day at my friendly-not-quite-local-gaming-store. On that day I slapped down the whites and started the reds, and during the week I did a couple of sessions to lay down the blue, gold and detail.

I’m a lot happier with the armour on this guy, compared to Tyrant Xerxis. I glazed a couple of layers, then chose to paint straight Bastion Grey into the deeper recesses. I think it also helped that I took my time and really worked on getting the primary base colour as smooth as I could, knowing that I was going to have heaps of flat areas.

This is also the first official model with the new “blue” scheme. I tested it out on some Nihilators, but as they don’t have a lot of armour to begin with, they were not going to be idea test subjects. I’m a lot happier with the blue/white contrast than I was with the orange/white contrast – so it looks as though I’ll be going back over old models and touching them up. On the positive side, its only a matter of laying down some Underbelly Blue, washing with a thinned Blue Ink and then a touch-up/drybrush with the blue once more.

Next Up … Master Tormenter Morghoul, and some more Nihilators.

Molik Khan

Capital Carnage – Week 5

Kommandant,

I am pleased to report that a company of Widowmakers have successfully removed the impediments to our lines of communication. As such, orders from High Kommand have gotten through and we were able to coordinate our efforts in the Lanyon Valley. Details at the scene indicate that the Skorne Empire was pushing out of Tuggeranong so Kommanders Karchev and Harevich were mobilised and sent to intercept.

Karchev’s forces ran into a highly mobile army headed by Lord Assassin Morghoul, supported by enslaved Gatormen. Morghoul’s forces approached quickly, and had apparently no problems infiltrating our lines. However Karchev drew his Warjacks closer and weathered the storm – support staff indicate that Morghoul was somewhat curbed by the Hand of Fate and an assured assassination attempt on Karchev was denied. When the dust had settled, the Skorne forces had been turned back, with minimal losses to the Motherland. In the second battle, Harkevich was severely harassed by Void Seer Mordikaar who continually used dark energies to return his swordsmen to life, blocking our attempts to secure the objectives.

We understand that Lanyon Valley is now at a precipice – with the wind behind us, we believe that we are capable in securing the valley for the Motherland before it is lost to all in the grasp of the Nightmare Empire.

For the Motherland!
Ternion Ralic Hvrgart

P.S. A memorial service will be held tomorrow for Karchev’s war dog – who had been with him for several campaigns.

Capital Carnage – Week 5

Tyrant Xerxis

Tyrant Xerxis

Tyrant Xerxis is large and in charge, as befits a Cataphract. I don’t mind this model – it is trying to be dynamic, but feels like he’s falling forward. Then again, swinging those two clubs cannot be the easiest of things to achieve.

I switched things away from the orange cloth by incorporating Skorne Red onto the cloak. I like Skorne Red as a colour – its like an orangey-red and after a few coats comes out really smooth over black. However, it did not come out so crash-hot on the back-flags. Likely because the further I got into the model the more I felt like I was rushing – thus making mistakes.

About 2 months into painting Skorne, and I’m starting to not like the scheme. The white is coming out very messy, and perhaps painting the shades rather than using a wash is working against me. I have to work on my glazes more, as they aren’t working on large, flat surfaces as I would have hoped. I might paint a test-Nihilator in some different colours and see if something appeals to me more. Then again, stripping back 2 months of effort does not appeal to me at all. The scheme works when you see the army as a whole, but doesn’t work (to me) individually.

Strange.

Up Next … Nihilators

Tyrant Xerxis

Hakaar the Destroyer

Hakaar the Destroyer

This was a quick indulgence. I love painting stone, so in between Xerxis and the Nihilators I thought I’d squeeze in Hakaar. He was so easy to paint, and I knocked him out in two sessions. While painting gold still sucks, I’m finding it easier with every model. Immortals are an interesting addition to Skorne – being stone warriors they do not (necessarily) have the same scheme as the other elements of the army (in my case, sans white armour). I thought I’d keep close to the stock colours (throwing in jade for the gems) as they are quite striking as they are. I had my first attempt at doing OSL too – trying to have a greenish glow coming from the eyes … I don’t feel that is apparent from this photo though, which main mean I should go brighter (lighter?).

Next up: Tyrant Xerxis

Hakaar the Destroyer