High King Maulgar and the Chamber of Bad Pulls

May 22, 2008

(this was an older post that I forgot to publish)

Last weekend NZ Gamers raided Gruul’s Lair for effectively the first time. We managed to scrap together 23 decently geared characters, pug’d a 24th and ran with that. With a crisp and detailed set of instructions we let fly!

… and promptly ran away! It was our Mage-Tank’s first try at Krosh, and I dont envy him that responsbility. Several pulls later we down Krosh and Olim, then the Main Tank falls and we flee! A frustrating hour goes by, and people are starting to get antsy. Still, we persevere and in time it all clicks and we down the High King and his minions.

/cheer
/screenshot

With 30 mins until the scheduled end of the raid, we decide to poke our head into Gruul’s Lair and see what he’s been eating. Again, our GL/RL gives some clear instructions and we hover our fingers over “1″ and wait for the signal…

… which is apparently an undead priest jumping about. Rushed, we give it a shot anyways. Wipe. Second attempt goes much better, and we last until Growth 14, when we’re wiped with Gruul at 18%. Still, a success – its not a hard fight, you just have to be on your toes. Its likely much harder for the tanks and healers, but as I’m DPS I dont have to think, just move occasionally.

In other news, Tanarel gets a loan from the Bank and buys her Epic Flying Mount – WHOOSH! Flying around Netherstorm has never been so much fun. Now to pay back the loan before they take her house…


Progression

May 22, 2008

I find myself an interesting intersection of late. The guild that I am in is great – they have a focus, a plan, are relatively harmonious, and social. The GLs are open and understanding and provide great instruction in instances.

But they’re moving too fast for me.

I’m a ‘casual’ player, which means a lot of things to many people. To me, it means that I’m unwilling to devote my life to WoW. I play when I can, and dont bend RL events to suit a MMO. This is causing some internal friction because I’m mentally still learning Kara, but the guild has moved onto Serpentshrine Cavern. While I would be accepted into a raid, I dont feel like I’m geared enough to contribute as much as I should be. I’m really only averaging 250dps, and I need to be pushing 400+.

What started out as a casually raiding guild seems to have turned into a raid-focused guild. I feel left behind because I cannot commit the same amount of time as the other players.

I’ll likely stay in the guild, but give myself some smaller, non-raid, goals to work on. I need to cash up in order to work on Enchanting, and look at gearing myself up with enchants and gems before I try to get back into the raids. I’d also like to get Exalted with Scryers, but that might be a slow one as I cant get time to find groups that often.

Still the setting and completing of goals is the enjoyment, and rather than try to be like everyone else, I should focus on what makes me happy.


Progress Report

April 18, 2008

Tanarel is well and truely level 70, and feverishly working on the gold for the Epic Flying Mount. After considering what Plucker has left in the kitty, she’s about 1k short (after Varcylon pays her back). Which, considering I average about 100g everytime I do the dailies (and counting repair costs for raids) – its about 10 days until I can afford it. So closer to 3 weeks, depending on how often I can get on.

Huchin should hopefully have enough rested XP saved up for me to get him to 56 this weekend (hopefully tonight). I think he’ll be heading out to the Plaguelands as he still has the cauldron quest chain to do, and beasties to kill in the East.

I guess that leaves Winterspring as the place for the “final push” in a few weeks. I might try to find somewhere else, I’m sick of Winterspring.


Mages and Groups

April 14, 2008

I’m in no way an expert at WoW, let alone in group play (be that instances, or raids). My mage, Tanarel, got to 70 only a few weeks ago, and I’ve been fortunate enough to land myself in a casual raiding guild that is helpful and flexible.

I’ve been to Karazhan three times. The first time was just for Prince Malchezaar, the second for llhoof, Chess, Prince, Nightbane and Netherspite. The third time, I was able to see some of the starting bosses (Attumen, Maiden and Moroes) and The Wizard of Oz Opera event.

I’ve learnt something valuable in those 3 runs. The role of the mage is <b>NOT</b> to go nuts. BigRedKitty says that the role of the Beast Mastery Hunter is <i>to provide sustained range DPS</i> (to paraphrase). I would like to put forth that the role of the Mage is <i>to provide <b>controlled</b> range DPS</i>. Not the emphasis on controlled. It is very easy for a Mage to do a lot of damage in a short amount of time. Not as much as say, a Warlock, but when the crits start flowing, it can mean a lot of aggro very quickly.

The single-most challenging skill I have realised I needed to learn was how to <i>not do damage</i>. As a predominantly solo player, my aim is to kill the mob before it kills me. So I let fly with Pyroblast, Frostbolt, Frostbolt, Fire Blast, Ice Nova, Frostbolt+Ice Lance. Rinse, repeat. Three or four mobs later, I drink up.

Raiding requires mana conservation, timing and awareness of threat. When I first raided, I started with my normal rotation, and quickly realised I was pulling the boss from the tank. Woah! Ice Block for the not-loss! In subsequent fights, I’ve toned it down, and resisted the urge to press “1″ with wild abandon. In my last Kara raid, I waited until the Tank had a full 4k of damage down before I even touched the keyboard.

I tell you, that 10 seconds seems like an eternity when its your job to do damage. For the longest time I felt like I wasnt contributing because in that 10 secs I could have put down close to 5k in damage. But that time is critical for the success of the raid, it allows the Tank to poke the bosses attention away from the DPS.

This information is likely not new to many people. But it was new to me. I dont PUG, I rarely do instances. Changing my play style to fit in with a group is a skill I’m working on, and I’m thankful that the “NZ Gamers” are rezzing me while I learn it.


Laziest Peon #6 – Arazzius the Cruel

February 28, 2008

Arazzius the CruelWelcome back to the Laziest Peon, a series of articles where we explore the relationships between common and uncommon cards from the WoW TCG with their counter-parts in the MMO. You may have noticed that the card for this week, Arazzius the Cruel is rare. I havent already run out of interesting commons and uncommons, but this card I couldnt pass up as it represents a lovely slice of conversion pie.

Arazzius is the culmination of two quests chains; one for Horde (Cruel’s Intentions), one for Alliance (Overlord). The Horde one is LONG, something like 10 quests in all. The Alliance get it slightly easier, with their quest to kill Arazzius coming more quickly. Incidentally the flavour text comes from the Alliance quest giver. Arazzius is a decent enough card, a 4/4 for 4 is solid. Like all demons, however, he strikes a bargain in order to allow you to work with him. If he attacks, both sides are losing something. In the MMO Arazzius is a group quest, and you really need a tank and a healer because this bugger hits HARD. It is suggested that you need 3 people, I would suggest you bring more than that.

But, contrary to his ego, Arazzius is not the reason we’re here today. For both sides the death of Arazzius allows the user to pick trinket from Bladefist’s Breadth, Vengeance of the Illidari, and Regal Protectorate. Its unfortunate that only 2 of the3 trinkets were available in the March of the Legion expansion. Bladefist’s Breadth is obviously a melee tool; its MMO text reads “Equip: Improves critical strike rating by 26. Use: Increases attack power by 200 for 15 sec. (1.5 Min Cooldown)”. That’s a pretty nice buff in anyone’s books. Venegeance of the Illidari is a mirror image for spellcasters “Equip: Improves spell critical strike rating by 26. Use: Increases spell damage done by up to 120 and healing done by up to 220 for 15 sec. (1.5 Min Cooldown)”. I like that symmetry, and I think its due to that symmetry that the Regal Protectorate was left out of the TCG Lets have a look at the TCG versions though, and see what stacks up.

Bladefist’s Breadth is a 3-cost trinket available to everyone but Mage, Priest and Warlock. Makes sense, the MMO trinket boosts melee crit, which isnt much use to a spellflinger. Its text reads “When you play a weapon, ready your hero”. Doesnt look like a bonus to critical strike rating, does it? But lets look at what a bonus to a critical strike rating means in the MMO. At a basic level whenever your attack causes a critical it will do substantially more damage (around 150%). Increasing your critical strike rating increases the chance that your attack will critical. That brings us back to the TCG card, where the most obvious use of the trinket is to attack, play a second weapon (and either keep it if you have dual wield, or pitch the exhausted one if you dont), ready your hero, and attack again. In effect, its like you’ve just caused a critical.

Vengeance of the Illidari is a 5-cost trinket that is open to everyone but Hunter, Rogue and Warrior. Its text reads “When you play an ability, ready your hero.” Why do these three classes miss out on being able to wield this gem? Within the TCG they are the three classes most likely to dual wield (see the Dual Wield ability). But, the TCG has forgotten something; Shamans can also dual wield. Weapons like Axe of the Legion, Timeslicer and Warp Splinter’s Thorn mean that they are just as likely to swing like mad. But back to spellcasters, the intended target for Vengeance in the MMO. How much do Cat-form Druid’s love this card? All they do is play abilities and swing claws at heads (sure, you’re usually dead by turn 5, but it might just be worth it). What about the Mage, Priest and Warlock?  March of the Legion gave them access to Devil-Stitched Leggings, leggings that can kill 3-health or smaller allies for the price of 3-resources and an exhaust. With Vengeance out and in the mid to late game the leggings could potentially reduce a Hero’s health by 6 – which is a significant swing in health and should mean game. This is balanced by the cost of the trinket, at 5-resources, its flat out expensive. Those resources could be better spent on direct damage, destruction or an ally.

There is one final point to make about the relationship between Arazzius, his reward trinkets, and the TCG. The MMO only allows for a character to pick one of the 3 trinkets available. The TCG allows for classes that can use both trinkets to do so. I’m sure there are plenty of other weapons and abilities that can exploit a ready hero, and with Servants of the Betrayer out shortly, no doubt that list will grow. There needs to be more ways in which a Hero can be useful outside of combat, especially for squishies.


Have Kodo, Will Travel

February 17, 2008

Last night Huchin knocked up level 40. In a stellar effort the Tauren Shaman took a big stick to the trolls of Stranglethorn Vale, and bludgeoned his way into Dual Wield. After a cash injection from Plucker, Hu bought himself a brown kodo and is now slightly more mobile. In other news, Subdural Hematoma bids farewell to Tytch who leaves Azeroth for (soon to occur) child-raising-shenanigans.


Progress

February 11, 2008

I realised last night that I had been neglecting the blog (other things have come up). I still have that LP article on Travel to write, which I hope to get to this week. In the interim, here is a progress report on my MMO toons.

Plucker – Stalled. I think I’ve done everything I want to do with her, sans getting to 375 Engineering and making that gun. I’m just not in the mood to grind out ore.
Tanarel - Paused at 60. I’m waiting for some friends to catch up. Tan hit 300 Cooking over the weekend, to go with the 302 Skinning (man that takes a LONG time to skill up), and 355 Tailor. She’s accepted the quest to learn Spellfire Tailoring, in order to make the Wrath of Spellfire set (eventually). Now to try to get a level 60 to Netherstorm to complete the quest. Tan is also now Scryer aligned, to get access to the Spellthread they have. I’ve settled on Arcane as my primary specification, with a sub-spec into Frost once I get access to Arcane Blast and Ice Lance post-60. Tan has also tried some Warsong Gulch PvP Battlegrounds, and will try to get a BG mount soonish.
Huchin
- Hu had a great weekend, scoring 5 levels. He’s now level 35, and so tantalisingly close to Dual-Wield. He’s started coming into his own since he got access to Windfury Weapon, and a 1.8sec Axe from the Scarlet Monastery Library. It makes such a difference to fighting with a 2h weapon, that was too slow for me. I hope to get Huchin to 40 by the end of the week.


Orcs love Plucker

January 24, 2008

Just a quick post for today – The Orcs of both Orgrimmar and Mag’har love Plucker. Last night, in a fevered burst of farming, Plucker collected the last 30 Orge Warbeads she needed to appease the Mag’har. Having near-completed genocide, the Orcs were more than willing to open their coffers and allow Plucker the honour of buying their tabard and a Cobolt War Talbuk. Pictures to follow.

Now to get Engineering and Cooking to 375 *sigh*.


WoW News

January 21, 2008

Apologies for not posting last week – work has been full on (and will continue to be so until after this weekend). Time for a MMO progress report.

Plucker finally got off her arse and levelled up First Aid. Something screwy must be happening with Auctioneer and the Auction House for Aman’Thul, because its reporting that a stack of Heavy Netherweave Bandages should go for around 1000g. Which can’t be right? Plucker is about 8k away from dinging Exalted with Mag’har. Last week I discovered that the Mag’har love Ogre Warbeads (even more than the Consortium!). In many 30mins I can do a lap of  Warmaul Hill and get about 20 Warbeads plus a stack of kill reputation, so I expect maybe a week and Plucker will have that 8k. She’s also been working on knocking off some of her non-group quests for cash – which has resulted in gaining more and more Instance quests. I got into a great PuG last weekend to do a set of group quests that resulted in Plucker being crowned Queen of the Ogres (for about 5 seconds, when someone else turned in the quest). I took a screenshot, which I’ll upload at some stage.

Tanarel has had to halt her race to 58. I want to keep her in step with two friends that I’ve been levelling with. They’re 53/54 at the moment, so I’ll let Tan get some rest and maybe try to shop my way to 300 Leatherworking.

I went back to Huchin on the weekend. Poor Shaman hadn’t been getting any love of late – swinging a 2-handed Mace is so SLOW! I’m going to persevere until 40, when he gets access to Dual Wield, then reevaluate how things are moving, and what to do after that.


Those Magnificent Blood Elves …

January 11, 2008

… in their Flying Machines. They go up-dilly-up-up, they come down-dilly-down-down. Up. Down. Flying around, those magnificent Blood Elves in their Flying Machines!

Flying Machine (from WoWHead)

(screen shot taken from WoWHead.com)

With a spot of luck (I found a Taurean Warrior with engineering), Plucker made her Flying Machine last night! These are the things that I took Engineering for – the propeller extends as you gain altitude, and the motors rotate for vertical-take-off-and-landing. It even blows smoke out the back! Sort of makes me want to get the Swift version – but that’s like 5000g just for the Flying Skill, so I think not!

In other news Plucker also got to Honoured with The Consortium. Do I farm Ogres to get to Revered? Lets try the math. I need 21000 to go from Revered to Exalted with Mag’har – so that’s 2100 Ogres to kill. I’ve been getting an approximately 25% drop rate on Ogre Necklaces – so that’s about 525 Necklaces – lets make it 530. Every 10 necklaces earns me 250 Rep with the Consortium – so that’s about 13250 rep in total. And wow – I “only” need 12000 rep to get to Revered.

Yeah, this game doesnt suck your time at all.