On Saturday just gone a local store held its latest in a series of Spring Rampage events. The idea of the rampage was to start small and work up to 50pt events over the course of spring. Rather than having prizes for each event, you would earn tickets for a raffle to be held during the final event. You’d get tickets for playing, but also for doing things like killing all solos, playing fully painted, playing tiered, etc.
I took two lists:
Vayl1 – 2x Ravagore, Angelius, Scythean, Legionnaires, Spawning Vessel, 2x Forsaken
Thagrosh2 – 2x Scythean, Seraph, Carnivean, 5x Shredder, 2x Forsaken
I have not played a lot of 50pt games, let alone 50pt tournament games, so this was going to be very interesting. There was an incentive to alternate lists, so that is what I did.
Round 1 - Morvahna the Autumblade (0-1)
For a definition of recursion, see recursion.
if I didn’t already think that zealots were the cockroaches of the Warmachine universe, my next bet would be Bloodtrackers with Witch Doctor and Morvahna. I was woefully under-prepared for this list and it tore me a new one. Out of spite, and with spiked dice, I one-rounded the Stalker with Ravagore shots.
Round 2 – Archdomina Makeda (0-2)
Nothing good can come of leaving a straight line between yourself and Molik Khan. I over-committed heavies to the Cetrati, hoping to clear them quickly and then pressure Makeda with sprays and two beasts. They were too hard to kill and it left me with little to block Molik from walking across the zone and stabbing Thagrosh with pointy things. Archidon finished him off.
Round 3 – Feora, Protector of the Flame (1-2)
Brett and I always have great games. This one went to dice down, and we both were surprised. A grindy game where aggressive Ravagores helped clear off the opposing Reckoners. Spawning Vessel was left in the open and got taken out early which meant I had to play more conservatively. Legionnaires tied up the Temple Flameguard long enough for me to clear the left flank.
Round 4 - Warwitch Deneghra (1-3)
Who, in their right mind, brings 53 infantry models! Madness!
This was a long, tough game. Incorporeal models are hard to remove, so I just got up there and did what I could. I was coming back well, with most of the banes destroyed as Thagrosh got busy, but I was tied down for most of the game and locked out of the zones. Deneghra was running scared (that’s what I tell myself) before dice down was called.
I’ve been looking at my back-log of painting and thinking about the best way to tackle it in 2014.
Thanks to Forward Kommander I now have an accurate way to track my faction breakdown, and here it is:
- Cygnar – 53% (of 15 models)
- Cryx – 0% (of 0 models)
- Protectorate of Menoth – 100% (of 5 models)
- Khador – 100% (of 17 models)
- Retribution of Scyrah – 50% (of 36 models)
- Convergence of Cyriss – 100% (of 2 models)
- Mercenaries – 40% (of 5 models)
- Circle Orboros – 90% (of 10 models)
- Legion of Everblight – 70% (of 124 models)
- Trollbloods – 88% (of 9 models)
- Skorne – 83% (of 53 models)
- Minions – 57% (of 14 models)
What to tackle first? I want to finish off Cygnar first; that gets me my full Operation Stormy Seas 50pts completed and means I can put that scheme to bed (as tempted as I am to expand it!). I think I’ll then knock off Circle and maybe Skorne to get those ones to bed. After that, it gets fuzzy. Retribution is caught between a scheme that works, and a scheme that I like. They may be stripped yet and re-painted, I have over Christmas to decide. Legion has some second-hand models in it which I need to strip properly before I can start them – and I’m a bit over the scheme right now. Trollbloods has a Mountain King to do, and I’m leaving that for now since I want to try and come up with a scheme for them. I like the one I did for the battle-box, but I think it’s a bit passive when scaled right up to a gargantuan (that, and it’s very similar to my Legion skin tones).
How do you think I’ll go? I think I’ll likely buy more models tonight (Silver Line and a Stormtower is calling me for Cygnar).
I grabbed a Stormwall over 12 months ago, but only recently unboxed it. Partially because I was not sure how I planned to paint it, partially because the model intimidated me a little. Once I decided to work on it, I thought about how much I would want to play it – and Operation Stormy Seas was born.
The scheme came out of a desire to try something more grey scale in an effort to work on my contrast, shading and highlighting. After using this scheme across a couple of models in this army, I have now started going darker with many of my shades on other models. I think I’ll also start going brighter too.
I use 11 paints in total.
- Abaddon Black (GW)
- Eshin Grey (GW)
- Dawnstone (GW)
- Administratum Grey (GW)
- White (Vallejo)
- Leadbelcher (GW)
- Mithril Silver (GW)
- Balthasar Gold (GW)
- Armour Wash (P3) and/or Heavy Body Black Wash (Secret Weapon)
- Agrax Earthshade (GW)
- Cygnar Blue Highlight
Before we get to the pictures, this is the army that I will be using with the Stormwall – see if you can spot a theme. I’ll add the rest of the models as I paint them.
@ 25pts – General Adept Nemo, Stormwall, Centurion, 3x Stormsmith Stormcaller
@ 35pts - General Adept Nemo, Stormwall, Centurion, 3x Stormsmith Stormcaller, Stormclad
@ 50pts - General Adept Nemo, Stormwall, Centurion, 6x Stormsmith Stormcaller, Stormclad, Ironclad, Journeyman Warcaster
(No photos with this post, I forgot to take any)
Today was Day 2 of WinterCon, the little sibling of CanCon. Day 1 was a more serious 50pt Steam Roller event and today was a more casual 25pt Mangled Metal / Tooth and Claw event. Despite knowing about this event for months, I’d never really given much thought going – the TO contacted me and one successful guilt trip later – I was registered.
My intention going in was to have some fun – its a casual-ish format, I knew most of the people who were playing and there was nothing at stake. Despite that I knew I wanted to take competitive lists and I flip-flopped for at least a week trying to come up with lists I liked. Lylyth3 was on the cards for a while, but I didn’t have a second Angelius painted. In the end I decided to make one list anti-Hordes, and the other list anti-Warmachine.
Vayl, Disciple of Everblight
- 2x Scythean
This was my anti-Hordes lists, and the caster I am more familiar with. With Chiller and Incite I could dish out some serious damage and Rampager and Talion to add insult to injury.
Absylonia, Terror of Everblight
I like Abby with the Archangel, and I was hoping that Warmachine factions would not be able to 1-round it so that I could retaliate and heal afterwards. I didn’t have enough to take advantage of Carnivore and Playing God, but Blight Field would be useful.
Let’s see how I went …
Round 1 – General Adept Sebastian Nemo
Sam played a really aggressive game – using Energiser and Polarity shield to get up there quickly and deny me the charge – something I really need to get. With nothing else to do, I had the Archangel take advantage of Nemo with no focus to strafe 4 shots into his scrawny hide. I scored a hit, applied Critical Fire and dug in to weather the counter-punch. Fire left Nemo on 1, and the Thunderhead threw the Scythean away to clear the charge lane for the Stormclad. Abby was parked on her flag, and within striking distance. Two charges and a transfer later, she was still alive. Archangel flew behind the Thunderhead and shot Nemo to make sure.
Round 2 – Goreshade the &%^&^%^%% Annoying
So typical of Cryx to bring Banes to a Mangled Metal format!
In hindsight, I grabbed the wrong list. With 3 heavies in both of Jon’s lists, I should have looked to match up. I killed the Defiler early, but committed the Scythean to tease out the Reaper and Slayer. Deathjack took care of him, and in the counter-attack the Archangel only managed to do about 12pts of damage in 7 attacks. Yep, the dice were that horrid. I was really hoping to kill the Deathjack AND the Reaper that turn. Goreshade denied me my feat, and it was going to be uphill from here. Abby killed 3 of the Banes and kept enough to transfer – that was the plan before she took a Slayer in the face.
Round 3 – Kaya the Moonhunter
- Pureblood Warpwolf
- Feral Warpwolf
- Winter Argus
Finally an opportunity to play Vayl!
Paris was super-aggressive, using his feat to get over the half-way line before the end of Turn 2. I knew what the plan was though, so unless the dice failed me, I knew I should be able to kill both heavies on the same turn. Chiller was up and I went for broke. Vayl cast Incite (god I love that spell), Rampagered the Pureblood (Paris has forgot to warp for Spell Ward) – who turned around and tried to attach Kaya – but she was sneaky and hard to hit. Scythean #1 put both Laris and the Feral under Chiller and all but killed both … dice were looking shaky. Carnivean, under Incite killed the Pureblood and left Laris on 1pt. With time running out, I used my extension and charged the Gorax with Scythean #2. 3 mins later, I’d killed the Gorax, killed the Feral and was just about to roll the chain-attack into Kaya when the timer went off!
Laris went for a “Hail Mary” play, and it looked promising when I missed the first free strike, but the second one smooshed the puppy and the game was done. Paris was a super-fun opponent and I wish him well for trying to build his local Geelong community.
Round 4 – Commander Coleman Stryker
- Ol’ Rowdy
- 2x Hunter
Bobby is one of my favourite opponents, and he’d had a fantastic day going 2-1 with some really long and grinding matches. The key for this match was taking out Ol’ Rowdy, but I got so focused on clearing a path, I almost let Stryker achieve a scenario victory. The Hunters peppered Absylonia, so I shot one with the Archangel to teach it a lesson. Damn thing kept a cortex though, so I had to leave them alone while I focused on the Lancer and Charger and watched Rowdy skirt around the edge.
Stryker’s feat turn was non-eventful, but I did push my beasts a little hard in order to put a couple of boxes on the lights. The Scythean made two threshold checks this game – and the last one allowed him to get within 4 of the flag and stop the control points from accumulating. The Archangel abused a Blight Fielded Rowdy while Abby moved to dominate her own flag. Bobby moved the injured Hunter up to counter-contest, but Abby killed it next turn. With the Scythean in Stryker’s face but having an uphill battle to beat-face, I played the safer game and used the Archangel to fly at the remaining Hunter and get the alternate victory condition.
I finished the game at 3-1, and snuck into 3rd place!
Thanks to Andrew for running WinterCon, and all my opponents today. The vibe in the room was great, and there were some nail-biting battles, even at 25pts.
After painting up the battle box I wanted a change of pace and instead of painting up another myrmidon, chose the Destor Thane to do next. It would be a good test model for how the scheme would look for when I began painting Vyros2.
The scheme is the same as previously detailed (ad nauseum), what is worth detailing is how I painted the horse, as it was first attempt at this particular scheme. I knew that I wanted to try a pale horse to tie it back to the studio scheme, but didn’t know where to start. I primed white, as is my way, and choose to put down some Trollblood Highlight as the first shade. To darken it, I used a mix of Trollblood Base and Exile Blue, lightly applied. The darkest areas used a thin coat of Exile Blue to finish it off.
It looks a little icy, but I like how it came out.
I took a badly needed week off of work, and this battle box was on my list of things to conquer. I’d already painted up Kaelyssa (see previous posts), so it was time to suck it up and paint the myrmidons.
While Kaelyssa focused on painting with thin layers, I found myself slipping back into blends and mixes. It did, then, take me a bit longer to paint – but I was really feeling the curves in these models and quite enjoyed the challenge. I’m trying out water effects for the first time, which is why the bases are not on two of the models. I’m trying to evoke a feeling of these guys on the edge of an overgrown river or creek.
The Chimera has a blue arm and leg because I’ve attempted to show off its “Apparition” ability – the blue is to indicate it either going, or coming out of it’s apparition state. I likely should have gone with an inverse-method (painting white as the shade) as it does represent the ghostly state better – but I’d already painted 90% of the model by the time I chose to try this out, and did not want to try and put down a solid coat of white over the top. Unless you know the model, you likely don’t know what I’m trying to convey – but I do like how the effect turned out, and it gives me hope I can do some OSL at some point.
I was worried that the brown scheme would not translate well onto the larger models. They certainly have little contrast, but I do like the visual pop of the lime shoulders. I think I’m going to like having this army on the table, now to hold off buying more stuff until I have what I have painted.
It’s taken me a couple of days to get this post together; I got side-tracked finishing off a Griffon for Kaelyssa.
In this entry we’ll finish the details and base the model.
I base all the leather pouches, straps and holsters in Rucksack Tan. It’s a warm brown and does not clash with the other browns and greens that I have used. I also paint the strap on the goggles.
Now I do all the metals, including the goggle lens, arrow shafts and rivet’y things. Iron-based metals are given a coat of Mithril Silver, the Gold-y metals are given a base coat of Warplock Bronze. This will be the only time I don’t use P3 paints – I had a bad experience with them a few years back and switched to Citadel. I’ve heard their formula is better, but have not tried it. For coverage on golds you will want to base coat the areas with a brown (I usually use Battlefield Brown) as it gives a much better result (and is easier to apply) than multiple layers (or a single THICK layer) of gold. Here I have chosen Warlock Bronze – but don’t ask my why. I never planned for a secondary metallic and just grabbed the first pot I could see. I likely should have just used the silver.
Metallics are not my favourite thing to paint – I either make it too thin (metal paints don’t thin well, in my experience) or too thick. I really should learn how to use Non-Metal Metallics instead.
Wash! Leather gets a heavy couple of coats of Agrax Earthshade (Devlun Mud). Metals get a coat of Armour Wash. You’ll want both to be quick dark and heavy to really bring out the details. You can see where I got sloppy with the application and my brush touched the right leg. Detail is not the part I like doing, so I tend to rush it – and these things happen, actually costing me time over all because I have to go back and re-do that area. Learn from my mistakes – and TAKE IT SLOW.
Here we can see the base and the highlights. Once the washes are dry I use the corresponding base colour as a single level of highlight. On areas this small you can get away wit only one highlight.
This is actually the second base I made for Kaelyssa. My first was an abomination (it was some badly coloured ‘pavers’ sunken into some grass – not a bad concept, but the execution was … lacking). The base was some spare yellow foam cut into roughly cube shapes and then torn apart and stacked to look less like a wall and more like a pile. I base coated with Hammerfall Khaki, added daubs of Wurm Green and Battlefield Brown to add discolouration. The entire thing was washed with Agrax Earthshade then highlighted with Hammerfall Khaki again. Without that light, it does not look as wet.
And here we are. The detailing look longer than it took to do the cloak, because it is more fiddly, I had to wait for washes to dry and then I had to make the base. I think all up, the model look between 5 and 6 hours from start to finish.
I hope you got something out of this series. Questions and feedback are welcomed – just leave a comment.